Nov 05, 2009, 05:35 AM // 05:35
|
#1
|
Pre-Searing Cadet
Join Date: Nov 2009
Guild: Gangsta Gang [GG]
Profession: R/Mo
|
W/-Adrenaline pump backbreaker
Basicly this build is meant to pump as much adrenaline into you as possible to get backbreaker going.
1 Enraging Charge
2 Mokele Smash
3 Grapple
4 "I meant to do that!"
5 Backbreaker
6 Pulverizing Smash
7 Belly Smash
8 Lions comfort
12 str, 12 ham (without runes/mods)
Basically, use enraging to get into combat quickly, claim the adrenaline with mokele (5 adrenaline), then knock both of you down with grapple, while down, use "I meant to do that!" to pump yourself up to 9 adrenaline. At this point you should be @ 10 due to incoming attacks, so let loose the BB and then hit them with pulverizing then belly to make them get up with some rather nasty conditions.
Math hammer (pun not intendted)
Time from 1st strike to BB: 4 seconds (estimate)
I realize this build is screwed if you get damaged with spells (no adrenaline to pump lions), so it's not perfect, but i'm not about to spread attributes out just for a heal.
|
|
|
Nov 05, 2009, 06:42 AM // 06:42
|
#2
|
Frost Gate Guardian
Join Date: Jul 2008
Profession: D/
|
Still, it has a 16 second recharge, and nothing to do but stand still and hit stuff until then. A KD and some conditions won't be that effective if you can't follow it up with something lethal, or at least cripple them.
|
|
|
Nov 05, 2009, 06:51 AM // 06:51
|
#3
|
Pre-Searing Cadet
Join Date: Nov 2009
Guild: Gangsta Gang [GG]
Profession: R/Mo
|
Hmmmm, I see your point. I guess this would only really be effective for a spike then, if that? Kind of hard to inflict cripple with a pure hammer-warrior, but I suppose thats what the secondary is supposed to be used for. I guess my build is a prime example of giving up general usability in order to gain power quickly.
|
|
|
Nov 05, 2009, 08:39 AM // 08:39
|
#4
|
Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
|
Earthshaker is better for KD in pve because of its AoE effect which you are more likely to get use out of. Conditions are kinda meh as well unless you have a good reason for them. What's the point of leaving them weakened (or something they can plague touch back to you) when you could kill them just as easily?
|
|
|
Nov 05, 2009, 08:56 AM // 08:56
|
#5
|
Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
|
Quote:
Originally Posted by Winterclaw
Earthshaker is better for KD in pve because of its AoE effect which you are more likely to get use out of
|
Scyooz me Claw, build lacks FGJ! so it's bound to be PvP.
@OP: No. Belly Smash is right out. No IAS (Flail) is laughable - especially considering this is supposed to be a spike build. Grapple-IMTDT is ehhh... fun to mess around with in RA I guess, but you'd be better off by bringing spiky damage attack skills to chuck into your BB'd target. Something like:
Bull's-Enraging-Mokele-Prot-BB-Flail-Pulverizing-Auspicious
|
|
|
Nov 05, 2009, 09:00 AM // 09:00
|
#6
|
Desert Nomad
Join Date: Nov 2008
Location: Australia
Profession: W/
|
Agree with the above ^
Altough i am not a hammer fan. I have to say this, if your using back breaker to use pulverising and belly, Devestating hammer and belly would do it well enough but less KD time.
Id also say earth shaker is a better option (combo with earthbind rit communing skill for 3sec AoE KD which is better than 1v1 4sec tbh)
I also second that conditions are meh unless you have a reason for them.
Enough said by me me thinks.
Killing>conditions but
|
|
|
Nov 05, 2009, 09:26 AM // 09:26
|
#7
|
Desert Nomad
Join Date: Jul 2006
Location: New Zealand
Guild: None
|
Quote:
Originally Posted by Hummer the archer
At this point you should be @ 10 due to incoming attacks.
I realize this build is screwed if you get damaged with spells (no adrenaline to pump lions), so it's not perfect, but i'm not about to spread attributes out just for a heal.
|
The adrenaline gained from taking damage is small and uncertain. You should not rely on it for your build.
You do gain adrenaline from taking spell damage, the only damage that does not give adrenaline is Life Stealing.
http://guildwars.wikia.com/wiki/Adrenaline
|
|
|
Nov 05, 2009, 09:29 AM // 09:29
|
#8
|
Krytan Explorer
Join Date: Nov 2007
Location: Belgium
Guild: Dutch Doom Brigade
Profession: W/
|
I've once made a build that can keep someone KD'd for over 30 seconds (PvP, requires good timing of skills), or indefinatly (AFAIK, at least) in PvE.
I know it's a complete KD overkill, but it's fun to play in RA (even made a few monks ragequit ^^)
|
|
|
Nov 05, 2009, 03:02 PM // 15:02
|
#9
|
Atra esternà ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
|
meh, dev hammer>backbreaker
|
|
|
Nov 05, 2009, 03:37 PM // 15:37
|
#10
|
Frost Gate Guardian
Join Date: Mar 2009
Profession: Me/
|
do it like this (from top to bottom)
Build Adrenaline with spear (7 hits)
Devastating Hammer
Crushing Blow
Heavy Blow
Enraging Charge
Mokele Smash
Devastating Hammer
Power Attack
Heavy Blow
with the build as follows
Devastating Hammer
Crushing Blow
Power Attack
Heavy Blow (or Hammer Bash if you're afraid he'll lose the weakness)
Enraging Charge
Mokele Smash
Optional (Rigor Mortis? ^^ )
Resurrection Signet
at I believe 15 strength and Hammer Mastery (you need 14 strength at least, Hammer Mastery I'd suggest as high as you feel comfortable with to get additional critical hits.
as you can see this is mindless
attack
1
2
4
5
6
1
2
3
4
with the enraging charge -> mokele smash you get 7 adrenaline (4 from EC, 2 from mokele smash, 1 from mokele smash hitting.)
|
|
|
Nov 05, 2009, 04:30 PM // 16:30
|
#11
|
Wilds Pathfinder
|
Quote:
Originally Posted by Hummer the archer
I realize this build is screwed if you get damaged with spells (no adrenaline to pump lions), so it's not perfect, but i'm not about to spread attributes out just for a heal.
|
This part is utterly incorrect, you gain the same amount of adrenaline from any damage source.
|
|
|
Nov 05, 2009, 04:49 PM // 16:49
|
#12
|
Forge Runner
Join Date: May 2008
Location: East Anglia, UK
Guild: Order of [Thay]
Profession: N/
|
Any thoughts on a PvE variant? I'd like to see what hammering is like on my inexperienced warrior through the tough areas of PvE...
|
|
|
Nov 05, 2009, 06:15 PM // 18:15
|
#13
|
Desert Nomad
|
Quote:
Originally Posted by subarucar
the only damage that does not give adrenaline is Life Stealing.
|
life stealing is not damage. ergo, all damage gives adrenaline.
@OP:
i'm gonna follow bobby2 and assume this is for pvp due to lack of FGJ!
take a standard hammer bar:
dev hammer [e]
crushing blow
hammer bash / heavy blow
bull's strike
flail
enraging charge
*optional*
res sig
and compare it to this.
-yours has a 1 second longer KD chain but knocks you down as well, so you can't hit him for 3 out of 7 seconds
-you can't quarter knock after grapple, giving the monk plenty of time to throw up a prot before he's on his ass again for 4 seconds. in fact, due to this one could hardly say you have a 7 second chain.
-you have no ias.
-standard bar has an additional KD and a possible 9 second chain in bull's
-your chain requires 25 energy
-you have no ias.
-you have no room on your bar, or even energy to spare, for a utility skill.
-no ias.
-dev hammer chains actually do more damage than yours while applying the same conditions. backbreaker's +19 damage over dev is made up for by crushing blow's +19 dmg over pulverizing, both of dev hammer's KDs deal damage, and you get to smash the shit out of your sitting duck for ~5 seconds, taking into account the pause for qknocking, as opposed to 4
overall, a dev hammer war will be spiking more often than you for more damage while more effectively shutting down its target.
|
|
|
Nov 06, 2009, 12:11 AM // 00:11
|
#14
|
Jungle Guide
Join Date: Feb 2009
Location: RAH
Guild: Close Enough [XVII]
Profession: W/A
|
I got into an argument with someone running this in AB, and beat him 1v1 2/3 without taking rush or death's charge off my bar.
Backbreaker charges very slowly, and because it isn't affected by stonefist insignia you're just completely better off with a different elite.
I mean you can make some mokele/BB/protector's build that looks more like a standard bar, but in the end meta is just better.
After 1v1ing that guy I experimented with more normal looking builds using backbreaker for a while, eventually going back to dev and magehunter's and dev.
Quote:
Originally Posted by Rhamia Darigaz
-you have no ias.
-you have no ias.
-no ias.
-dev hammer chains actually do more damag
|
Also, you have no IAS.
Last edited by Lux Aeterna; Nov 06, 2009 at 12:17 AM // 00:17..
|
|
|
Nov 09, 2009, 05:02 PM // 17:02
|
#15
|
Krytan Explorer
Join Date: Nov 2007
Location: Belgium
Guild: Dutch Doom Brigade
Profession: W/
|
Quote:
Originally Posted by Yuna Matsumarui
do it like this (from top to bottom)
Build Adrenaline with spear (7 hits)
Devastating Hammer
Crushing Blow
Heavy Blow
Enraging Charge
Mokele Smash
Devastating Hammer
Power Attack
Heavy Blow
with the build as follows
Devastating Hammer
Crushing Blow
Power Attack
Heavy Blow (or Hammer Bash if you're afraid he'll lose the weakness)
Enraging Charge
Mokele Smash
Optional (Rigor Mortis? ^^ )
Resurrection Signet
at I believe 15 strength and Hammer Mastery (you need 14 strength at least, Hammer Mastery I'd suggest as high as you feel comfortable with to get additional critical hits.
as you can see this is mindless
attack
1 2 4 5 6 1 2 3 4
with the enraging charge -> mokele smash you get 7 adrenaline (4 from EC, 2 from mokele smash, 1 from mokele smash hitting.)
|
Switch out power attack for protector's strike (1/2sec attack) and make your chain 1 2 3 4 5 6 1 2 3 4
and take IAS for optional
Last edited by Dre; Nov 09, 2009 at 05:06 PM // 17:06..
|
|
|
Nov 09, 2009, 06:42 PM // 18:42
|
#16
|
Jungle Guide
Join Date: May 2007
Guild: Nice But Deadly[nice]
Profession: N/
|
Quote:
Originally Posted by Dre
Switch out power attack for protector's strike (1/2sec attack) and make your chain 1 2 3 4 5 6 1 2 3 4
and take IAS for optional
|
Actually you can use eremite's attack with a hammer. At 12-12-with 3 in scythes it does like +6 for every adjacent foe, and it's 1 second attack speed with flail up sets you up for a q-knock(at least it usually does when I use it, it's hard to tell due to lag and such but I have interrupted 1/4 sec stuff like rof, prot spirit or SB with that chain). I made that to kill priests and monks in fort aspenwood and AB, then realized that it pretty much slaughters most player monks too. Prot strike is cool too though, but you don't get the + damage unless they're moving, though chasing stuff with prot strike is fun too... hammers RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing rock....
I usually use earth shaker/mage hunter>crush>eremite's>bash then try for a bulls when they get up.
|
|
|
Nov 09, 2009, 08:18 PM // 20:18
|
#17
|
Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
|
At the end of the day, backbreaker is about a 7.15 second KD and Dev hammer is about 6.15 KD. The extra second of KD is just not worth the extra 3.2 strikes of adrenaline required for backbreaker over Dev.
|
|
|
Nov 11, 2009, 08:17 PM // 20:17
|
#18
|
Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
|
Devastating Hammer allows for more chances of use since it has a lower ADR cost than Backbreaker. That's why it wins my money, among other reasons.
__________________
Warrior for Hire
|
|
|
Nov 20, 2009, 07:56 PM // 19:56
|
#19
|
Ascalonian Squire
Join Date: Nov 2007
Guild: Back And Unhappy [Pros]
Profession: W/
|
Lawl @ KD'ing yourself for 4 adren.
Furious Hammer, that build is funny.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 12:58 PM // 12:58.
|